<XMP><BODY></xmp>X-Box Games
Classic Atari Games for X-box
Doom for X-box

Christmas 2002 several shops offered X-box consoles including Halo, Splinter Cell, Jet Set Radio Future and Sega GT 2002 for under £200, which just proved too much temptation! This page is about some of the games that I've brought. It is not intended to be a review, walkthough or cheat guide, but has turned into a bit of a whinge page. Hopefully some of this comments will be of use to others, and so of the criticisms help games designers make better products -well, I live in hope.

uncle-philATlycosDOTcom

Halo
Turok Evolution
Bloodwake
Splinter Cell
Unreal Championship
Medal of Honor: Frontline
Blade II
Dead or Alive 3
Deathrow
Reign of Fire
Metal Dungeon
Terminator Dawn of Fate
Sega GT2002
Jet Set Radio Future
Quantum Redshift
Mortal Kombat
Hitman 2
Godzilla, Destroy All Monsters Melee
Battle Engine Aquila
Max Payne
Metal Gear Solid 2
Buffy the Vampire Slayer
Bloodrayne
Dead to Rights

Top     Halo
FINISHED

First game I played on X-box, and the standard that others often don't live up to. Great graphics, good gameplay, plenty of save points, variety, responsive controls and a good story with a nice twist.

Halo and many of the games below use a control layout that I've began to think of as “Standard”

Left thumbstick: Forward/Back, Step Left/Step Right
Right thumbstick: Look Up/Down, Look Left/Right

This is a near idea control system. Not only is it used on First Person Shooter (FPS) games but also on some third person games such as Hitman 2 and Max Payne

Points to improve on Halo are minor. MC can enter the passenger seat of the Warthog, which has no function in single player games. Would be nice if using the jump button and thumbstick lets you move him into the driver or gunner's position.

When driving the warthog in single player mode you have to let the computer controlled marine gunner select targets. Would be nice if you had the option of linking the gun to the camera view, as is done for the jeeps in Reign of Fire and works rather well.

Only got stuck on one section of Halo. To exit a certain room you need to “Tuck-Jump” -jump while hitting the crouch button

Final section of Halo is a race against time going through four rooms of enemies and obstacles, with no save points! That is kinda tough.

Hunter Killing Hint: Hunters can't use their energy weapon if you are close, and running around their right side usually avoids any shield attacks. Any shot into the orange flesh will put a Hunter down -I like to use the shotgun. The ole' 8 bore is also a fine weapon for Flood and Sentinals too -don't explore a Ringworld without one.

Top     Turok Evolution
FINISHED

This was one of the first games I brought. The idea of dinosaur big game hunting, a high tech Lost World or dinotopia without the wimpy hippy crap sounded great.

I've played this game a lot. It's a good game, but what is annoying is that it could so easily be a much better game. One of the main problems is that there is only one difficulty level, which means that many of the battles are pretty hard and the odds are stacked against you. This wouldn't be such a problem if it was not for the fact that there are no save points within a level. This means that if you die, you have to go back to the very start of a level and do everything over again, even if it took you twenty minutes to get there. Then, if you get killed by that foe again, or another soon after, you have to start again, etc. Contrary to what some may claim, such a feature does not make game play more challenging –it makes it tedious and frustrating.

The game has quite a few sections that involve jumping from platform to platform. These add little to the game and I can only conclude that the programmer derives some joy from imaging players have to do this at his command.

Turok evolution is a game that has only one way through –there are no “alternate routes” that I've been able to find. Sometimes it is not obvious which route you have to take, so expect to recourse to the internet for walkthroughs and hints.

Ladders are another poorly executed feature. “Tal'set” sometimes has problems getting onto ladders, which I could live with. Problem is there is also a lot of climbing down ladders –success rate doing this instead of falling down and taking damage is about 2%. Oddly, the way the character climbs up and down ladders is the same as for “Medal of Honor” –in that game it works flawlessly.

The game is not without other glitches. Cable cars set off, leaving you standing in mid-air. In one section I used rockets and arrows to kill off the slegs rather than the static gun provided and the next wave of foes failed to trigger, ending the game. In “invisible“ mode this also occurs, or doors fail to open once you've won a battle. If you use “all weapons” the program won't let you pick up tek-bow ammo, even though you have one.

One feature of this game is as well as the First person shooter action, there are also several levels where you pilot an armed Quetzalcoatlus. If this flew anything like the Banshee fighters in Halo or even the dragons in Reign of Fire this would have been a highlight of the game. Instead the Quetzalcoatlus is unresponsive and difficult to control. I've heard it described as “flying on rails”, but that would be an improvement. My bird seems to have lead a very depressing life and welcomes the opportunity to crash itself into walls or the ground. This is pretty unrealistic if the bird is a living creature with enough brain power to fly. It would be more likely to swerve, slow to a hover or land in such situations. Controls for the bird are configured so you pull down to climb, something I can't get used to. It would have been nice if the option of inverting this (as is done in Halo) was included.

If you can't do the flying sections you won't get past the second chapter unless you use the cheats. But if you use this cheat the AutoSave is disabled, so you have to play a whole chapter to get to a point you may want to play. Quite frankly, many features of this game could have been a lot better designed.

A really good feature of the game is the weapons. Looking at webpages on other games in the Turok series shows the Turok team has come up with some weird and wonderful devices in the past, and there are some nice weapons in this game too.

Turok Evolution Weapons

Weapons from other Turok games.

Weapons from Turok Dinosaur Hunter
Weapons from Turok 2
Turok Ragewars weapons

Weapons that you carry do change from chapter to chapter, and in at least one incidence weapons disappear between levels within a chapter (“Where did my pistol go, I wanted that”) The Turok team have done this because they feel some levels would be too easy with certain weapons. Personally I think replay value would be better if you could make those choices for yourself. I'd like to try some of these weapons out of context, such as taking the flame-thrower to those cursed baboons or throwing raptors around with the graviton gun.

Graphics on the cluster rockets from the rocket launcher are beautiful, and the explosions are great too. Swarm bore rounds are spectacularly gory too.

The tek-bow is a very useful weapon. You can sometimes take out two slegs with one explosive arrow, and the effects of the poison arrows are entertaining if you've had a bad day. A volatile-toxic-explosive (VTE) arrow would be a nice addition. On targets the size of a Sleg trooper it would work as a normal explosive arrow. On larger targets it wounds but also poisons, causing nausea, profuse bleeding and vomiting. If it misses flesh but hits a hard surface such as a wall or armor it explodes but also produces a cloud of poisonous vapor that lasts several seconds. Breathing this cloud may be fatal or may just disorientate enough to effect a sleg's shooting.

The flame-thrower is one of the best weapons in the game and the graphics are very nice. You have flame, smoke and heat haze. Only gripe about this weapon is one of psychology. If you hit a target they scream and burn –which is understandable, and rather satisfying for annoying foes such as the teleporting monks. What is not so good is the reactions of the other characters. You can have five burning troopers and a skinny sniper standing in the middle of them, shooting like nothing is going on. Similar is if you are out of range by a couple of yards. Realistic behavior would be for the Sleg to back up, not stand there and wait for you to step forward and flame him. Since the makers boast about the “Realistic Squad Dynamics”, I think this is fair comment. You also get Sleg troopers doing combat rolls over sheer drops, but at least that has comedy value.

I'm not going to describe all of the weapons, but will include a little on the Graviton gun. For primary fire you have a tractor beam with which you can pick up a foe and drop them or bash them against their comrades. Secondary fire lets you charge the weapon up to release a “ring of power”. Both these are rather slow. What you can also do on primary mode is just tap the trigger. This releases a “jab” of energy that may cause damage or push foes off platforms.

Turok Evolution is a good game with some very novel ideas, but in its current state you really do need the cheats to play it. Master code for cheats is FMNFB.

Ideas such as Slegs on balloons, armed Quetzalcoatlus and cyborg dinosaurs have great visual appeal. “Turok the Movie” might do rather well.

Top     Blood Wake
FINISHED

I paid £9.99 for this game, and I'm hard pressed to think of any tenner I've spent that has given me as much fun. Some people don't like this game, but I'm not one.

Several of the missions involve escorting boats. Trick here is to stick close to them –don't fall behind fighting a foe, and don't speed ahead looking for trouble. There are two exceptions to the last. One is where there is a destroyer blocking the straits, the other is when your convoy is in sight of the home port and you have still not seen the Eel boats.

If you move the right thumbstick to either side the view looks to the side of the boat. What I didn't find out till later was that pulling back on the stick lets you look behind, and pushing forward zooms your view. Pressing the white button changes the camera view. You can take a more distant view so the boat is smaller, which is useful if you are using mines. You can also look directly across the bows, giving what is effectively a first person view. This is useful for getting the correct lead with certain weapons.

Chapter 5 involves a race against time around an island. I'm no great fan of races against the clock, although this one is a little more entertaining than many. I've managed this on “Ensign” level, and on “Captain”, but probably never will on “Admiral”. If you don't complete this level you can't play the other twenty or so chapters at that difficulty. Be nice if there was some way to bypass this chapter or an alternative.

My other complaint is that the AI that controls the boats is too predisposed to ramming. A Battle Mode game with all speed boats is more like a game of bumper cars. Having sampans trying to ram a Devil boat is just plain silly.

The Battle Mode games are all in enclosed environments, and even at Ensign level the foes come thick and fast with virtually no pause between them. It would have been nice if you could play some battles with the maps used in story mode. It would also be good if you could try the story mode missions with a boat of your choice.

A map that give game play even more like the boat chase in “Live and Let Die” would be very welcome.

Top     Splinter Cell
        What is the Ark? Why do sentries all hum “If I was a rich man”?

I got this game along with Halo. Like Halo, it is a first rate game, but with a very different feel and type of game play. This is a game where you really have to think your way past the obstacles.

Just before I brought my X-box I was told that Halo was the best first person game out, and Splinter Cell the best third person. He was probably right.

My only grumble about Splinter Cell is that the response on the shooting modes are rather sluggish. Lambert (your controller) is a bit of an old woman, and I have had him cancel missions when I had completed all the objectives and was just a few yards from the finish point. In fact at times I've had to go back several save points to repeat the mission without tripping as many alarms.

The “no kill” missions are tough. Useful hint: a sticky camera fired at a guard's head will knock him out just as well as a baton round.

Top     Unreal Championship
FINISHED

This game was at the top of my list to buy, although I think in practice I brought Turok before that because I saw it at a reduced price.

First couple of days I played this to death, going all the way through a tournament until I got to the survival match against my team mates and got stuck. I tried playing the non-tournament games but these were way too fast. No time to enjoy the weapons or scenery, it was just run and blast all the time. I concluded that the game was probably great for Live multiplayer games, but a little limited in single player. So I put it aside for about four months, and it was a game I regretted buying.

Then on Good Friday, on a whim, I tried the game again. Seems my dexterity or something had improved. After a couple of goes I killed off my team mates and won the tournament. More importantly, I found there was a separate settings menu for the instant action games. (press X when it asks you to choose an arena) This let me slow the speed down and also gave access to the Mutators menu.

With these simple changes the game is infinitely more playable. I've played scores of battles and matches over Easter. Not only am I glad I've got the game, it is probably one of the ones that I'll be using the most.
Hints:

  • In Capture the Flag use the translocator to get to the flag quicker. If you use the translocator when carrying the flag you will drop the flag.
  • In Bombing Run you can toss the ball high into the air or onto free ground so you can blast an irritation then snatch up the ball again.
  • In Team Deathmatch use the Y-B button combination to cause your team mates to follow you. You must do this once for each team member and sometimes you have to reissue the order.
  • On non-tournament games have the “Vampire” Mutator enabled.
  • Some of the menus for games and arenas can be scrolled, so there are more options than there appear.
  • Write down the thumbstick moves for using adrenaline that you are given in the tutorial.
  • Gorge is a good character for tournaments. Can take plenty of damage and there is always lots of rocket ammo around. Anubans are good too because they charge up quicker on adrenaline. I like to play Aliyah, the Anuban with a link gun.

Top     Medal of Honor: Frontline
FINISHED

A game that starts off nice and easy. Survive the D-day landings on Omaha beach!
        This game is a lot of fun, especially the sniper sections. You can zoom the sniper scope by pressing the D-pad. I've not found the bazooka and Panzerschreck much use against tanks –great for anti-personnel and to take out MG nest. If you have to take out a tank, look for a MG42. In this game a MG will chew up a tank.

Like too many games, there are no save points within a level, so if you are killed you have to refight all your battles, and some of these levels are quite long.

The cheats are fun, especially “Photon torpedo” and “Men with Hats”. Supposedly, you can't play the cheats until you have been through the game once. There is one cheat that you can use, however. You can get invincibility by hitting Pause and pressing X, Left, B, Right, Back, Y, X. Game restarts automatically. This is useful if you have spent about twenty attempts to get past the same pillbox.

Arnhem Knights Walkthrough

Top     Blade II
FINISHED

Blade is a third person game, just for a bit of variety. Most of the movement is achieved with just the left thumbstick, and this works very well. The right thumbstick chooses which direction that he fights.

Sections when he uses his sword are very good, some nice moves. Often you get cinematic “finishing moves” in these sections, although the game does occasionally stutter. The finishing scenes are not so welcome if you have the machine pistol in hand since this wastes ammo that you will probably need.

This game could do with another (lower) difficulty level. Odds are stacked heavily against you in places, with missions such as killing every vampire in the disco. Your control of the firearms could be better when you come up against gun armed foes.

So far I've only come up against one block. You are supposed to shoot out the four crystals on a computer. Did this but waves of vampires came on indefinitely with no way to leave the room. Solution seems to have been more firepower. As well as shooting out the crystals pour more rounds into the core of the computer until it explodes. (In fact I've now realised that there are four more crystals higher up. You have to use the machine pistol, not the shotgun to get these, and your best chance is to back up to the edge of the chamber.)

Main flaw with Blade 2 is the usual –not enough save points. I'm in the chapter where you have to dodge between tube trains. Every time I die I have to go back and spend at least five minutes killing every vampire and helper in the station. (Trick with the trains is to take it an alcove at a time.)

On later levels odds get even steeper, and you have to contend with poison gas too. The last two “boss-fights” are with the sword only -would have been nice to have had the option of the firearms.

Escort missions vary. Dr.Grant backs away from trouble so you can deal with it. Whistler just limps into masses of vamps and zombies and appears to carry his shotgun just for show.

Top     Dead or Alive 3

I decided that my growing collection of games needed a “Beat-em Up”. Dead or Alive 3 seemed to be the most popular, although Mortal Kombat was about to come out and looked very promising. What swung it was that Mortal Kombat was not out yet and would come out at full price, while DOA3 was in the shops and in the discount racks.

DOA3 is a fun game. A very nice feature is that you have a lot of freedom in how you can customize the buttons of a controller.

Minor disappointment was that the options included a “story mode”, which I expected to be a long interactive movie or campaign similar to Halo or Blood wake. In fact this is just a couple of fights you have to win to unlock a minute or so of cutscene.

Several of the arenas are on multiple levels. You can kick a foe through a window, watch them fall through a neon sign then jump down to the street and continue to beat them. Graphics level is very high. Team Ninja's rendering of their female characters has become so noted they've released a spin-off with the girls playing beach volleyball! I'm holding out for “DOA - Baby-Oil Wresting”.

Top     Deathrow

Deathrow is my only team sport game (unless you count certain parts of Unreal Championship). Game is a sort of basketball with an electrified Frisbee and lots of physical contact.

To be honest I only played with it a little when I first got it. It appears to be a good game, although at the time I'd mainly been playing Halo and Splinter Cell so the different controls seemed a bit odd. I expect playing it now will be easier now that I've used a greater variety of games, although the controls do seem a little involved.

Top     Reign of Fire

Saw this for only £14.99 when the game had just been released. It's a nice game with some good features, but could be better.

Driving the tanks and jeeps is pretty good. I'd like to see the idea of linking the jeep's weapons to the camera used in the next version of Halo.

Many of the human missions are escort missions. The penultimate one is a little unfair. Your jeep has to protect the tank from air attack but is also expected to do most of the fighting against the ground targets. Why did we bring the tank?

Another mission has you driving around a dockyard collecting eggs in a buggy. You are given 90secs to do this, which is not even time to find your way past the obstacles, so this level is essentially unplayable.

I've only played a couple of the dragon levels. The dragon flies well, although it can be easy to get disorientated with the direction you want to fly sometimes, and hitting targets, particularly flying ones takes practice. However, one can't discount the therapeutic value of burning down a castle after a hard day at work.

Main flaw of this game is that there are so few levels to play.

Top     Metal Dungeon

Metal Dungeon is not a Doom-type game, as I'd partially hoped when I brought it. Reminds me more of Dungeons and Dragons in the days when you needed a stack of dice and had a rule book an inch thick. This is more of a campaign game, the challenge being how you use your points and wealth to build up your characters' profiles.

The combat sections of the game are basically automated cutscenes. If you are quick you can change a character from “Attack” to “Guard” so they take less damage. Theoretically you can also make them use spells or items in the fight, but in practice this usually of little benefit. You have little control of which monster the characters attack, so often you see one wasting a high damage attack on a minor threat rather than finishing off a more deadly foe. Each character only has one animation for his attack, and shots or blows pass over the heads of the shorter monsters and underneath the bats. Basically a bit sloppy and boring after a while.

The battle scenes could have easily been better. Let the computer select the character that will fight, as it does now. Use the thumbstick to select the target from those eligible, then let the character and monster fight it out “beat em up”-style using the buttons. A button is a shooting or striking action, B button a dodge, block or duck, Y a use item action and X a use spell action. Y and X pause the game to use a quick pull down menu, as is done in Splinter Cell with the black button. The number of actions in the round could be determined by something like the fighters' agility value. For purposes of area attacks the characters not fighting are automatically Guarding, unless a surprise attack was achieved.

Alternately the action could switch to a “beat-them-up” mode or a first/third person shooter.

Sadly the makers didn't think of such a system, but the campaign aspects of the game are still oddly addictive. The manual for the game is the usual little booklet for X-box games, and while detailed you could wish for something even more detailed on the disc, like explaining all the different factors effect the characters stats.

I suspect that most of the reviewers of this game I've read did not get beyond the first dungeon. The layout in the second is quite baffling.

Not a game for everyone. Don't think I'd buy this if I had my time again.

Top     Terminator Dawn of Fate.

This is a third person game which I acquired only a short while back. The graphics are very dark and moody, as suits the world of Terminator and Cyberdyne. Certain aspects of the game take a bit of getting used to. A lot of the time the character is running towards the camera, so you can't see a threat ahead of him. You lock onto a target by using the right trigger and fire with the X button, which takes some getting used to. A clever innovation is that using the left trigger switches to a first person view. A trick that works well is to lock onto a target with the right trigger then switch to first person view with left, adjust aim and fire.

A better configuration, and one more like other games would be to use the left trigger as target lock, the right for fire and the X button to switch views. The Alt 3 setting for the controller does let you fire with the right trigger and switch between lock and FPS with the X and Y.

The little of this I have played has been good once you get used to the controls, although often not seeing what you are locked onto and shooting is a little odd.

The programmers are obviously big Terminator fans, or really did their research. Watch the movies again and you'll notice there is lots of trivia and attention to detail in the game. During the police interrogation in the original movie Reese mentions just once that his unit commander is called Perry. Captain Perry is a character in this game.

Top     Sega GT 2002

As I've said already, I'm no great fan of race games. The only reason I have this is that it came with the X-box, on the same disc as Jet Set Radio Future. I'd never even started the game until I decided to write this article.

Since this is a freebee and on the same disc as another game I don't know if this is the full version of the game. This version only has four main tracks. It does, however, have lots of cars you can work up to with any prize money you win. You can drive your cars by third person or first person views, select between manual and automatic transmissions etc, so plenty of options. There are even races where you can drive “vintage” cars –but this means 1970s, not 1900s.

This is very much a real drivers game. To get anywhere you have to understand how devices such as racing rev counters work. These are a mystery to me so my car seldom got out of third gear!

Graphic quality is very good, but on the example I have sound is rather poor. Lots of static.

Top     Jet Set Radio Future

This came on the same disc as Sega GT 2002. Idea is that you are a graffiti artist on roller skates who is guided by a pirate radio station. In real life most taggers are self-indulgent wannabes desperately trying to find self value, and pirate stations are generally unoriginal ego trips that stamp on the station you actually wanted to listen to...but, for this game you suspend disbelief and graffiti is going to fight tyranny and make the world a better place.

It's a third person game and the graphics are simple, but not crude. Think Anime.

The third person view really lets you admire all the tricks and jumps your character can make. There are various tasks to perform, and the makers have struck the right level of challenging without straying into near impossible (certain other companies take note).

I've played this alot, and it is a lot of fun, particularly the grinding down railings and scattering pedestrians (while making the world better for them). Don't let the simplistic graphics or the fact that this is a freebee blind you to the fact that this really is an excellent game in its own right.

Top     Quantum Redshift

If I don't like race games, why did I buy Quantum Redshift? I don't know, but I'm rather glad I did.

This game is set in the racing world of the 22nd Century. You drive what is essentially a racing landspeeder that is supposably capable of 900 mph. These vehicles can travel at high speed over land or water and make great leaps through the air. If that wasn't enough, they are also armed, so if can't out speed a competitor you can at least slow them down!

Graphics on this game are very nice. Apparently the refresh rate is more than 60 frames per second. That of a movie is only 24 fps. There are plenty of courses and they are nice and varied. A clever option is that you can race around them in the opposite direction, which on some courses can make a lot of difference.

Adding to the fun is that you can watch your race as a spectator in replay mode. Sega GT 2002 also had this feature, but the Quantum Redshift version is far more watchable and exciting.

Quantum Redshift is a lot of fun. It is not as well known as other race games, but I'm told that it has combined all of the good features of other games into one. If you want a race game it is well worth trying out.

Top     Mortal Kombat

Nothing begins with the letter C in the world of Mortal Kombat, which is an excuse for any reviewer to be very silly...

Since the other beat-em up I have is Dead or Alive 3, it is natural that I'm going to kompare the two. I'd say that DOA definitely has the edge on graphics- better rendering, closer camera views, and the replay mode of the last seconds of each fight. Also, you can range all over the arena, jumping down levels etc while on MK you are kontained by a force field.

On the other hand, the controls of MK are simpler. The four main buttons each launch an attack, the black button a special move, the left trigger khanges style and the right guards. Usefully, you can swap these functions with no limitations. I use left trigger for guard, black for khange style and right for special move. D-pad and button pushes kombined launch other attacks, and none of these moves require diagonal moves of the pad, which are often difficult to do in DOA. Movement of your kharakter is only by the D-pad. You can't use the left thumbstick instead, as you can on DOA, but the D-pad does work sufficiently.

Each kharakter has three fighting styles, one of them armed. You can do more damage armed but are also more vulnerable. The moves with the weapons are very nice.

Big disappointment in this game was the Konquest mode. You follow a little monk walking between shrines, and at each shrine you have to complete a mission. All of the missions so far have been having to komplete pre-set moves within a time limit. Some of the early ones can be useful introductions to the unique moves of each kharakter, but things tend to grind to a halt when you get to the kombinations.

Simple button kombos have to be entered very quickly. Add one move that requires D-pad input too and often you'll prove too slow. How are you supposed to execute multiple near-simultaneous strikes on a foe when the first one blasts him yards away from you? And if you do manage to perform these difficult moves, there are probably a kouple equally hard you must perform in the time limit, so you loose your progress.

Maybe this is easier with the kontrols on other platforms MK is used for, but it is pretty obvious that I will never komplete Konquest. For one karakter I can't even komplete the first mission.

Maybe if the time limit had not been included and there was a way to opt out or bypass missions?

I think the Kano kharakter is supposed to be a Brit, since the makers try to use English slang -but did they really mean to tell me to “bounce Sonja's bristols”?

All things considered, I think DOA3 is more playable. MK is definitely a try before you buy game”

Top     Hitman 2 Silent Assassin
FINISHED

Ah, will I ever forget my first hit? A silenced 9mm into the back of the Don's head. Then his guards rumble what is going on, I resort to the twin .45s and it all gets a bit “John Woo”. Still, ten Mafiosi dead for 32 rounds fired is pretty good going.

Just completed the first mission of this game, and it is certainly a hit (sorry!). Had a little bit of trouble getting started, but resorting to the internet gave me the hint to wait by the side door till a guard comes out to have a pee.

Contrary to what you might have read, controlling the character is pretty easy, although I've still not mastered sneak mode (you have to be very light on the left trigger). Latest triumph was I took out both of my targets with one shot. A very nice feature about this game is that there are multiple ways to complete missions. Only gripe so far is that like so many programmers the makers don't know that clips are not the same as magazines.


UPDATE: Finished the game! And sneak mode is pretty easy once you practice a little.

Hitman 2 is a third person game, but the controls are the same as for games like Halo and Turok -you just have a rear view of your character in the foreground. This is actually a lot more interesting than a first person game. You can admire some of 47's fighting moves, and keep a check of what disguise he's wearing. You can also play the game with a first person view, with all the controls the same. This is useful for certain sections, or just to add variety. Be nice to see this option offered on more games.

I've replayed it several times since then, and discovered a few new features. One is the weapon collector feature. If you finish a level with a new weapon you found, it gets added to the collection in your shed. What's more, you can now use these weapons when you replay earlier levels (so back to the Don's house with the M60....)

The other useful feature is “Silent Assassin” rating. The way to get this varies, but generally means maximum stealth, minimum alarms or expenditure of ammo and only killing the designated target. First SA wins you a pair of silenced .45s, second a sawn-off shotgun. For four or five SAs you are supposed to get the M4A1 Assault Rifle, but this has never happened for me. Maybe you are supposed to get the SAs consecutively, or in the same sitting or something? You can also get this gun as a battlefield pick-up on one level. It's actually a lot of fun to replay a level and try to kill less!

Minor gripe: 47 has some nice knife fighting moves, but these are not used with the Katana, which is a pity. You only get a rather mechanical slow downward chop. Be nice if there had been more use of f“found” weapons. 47 was in lots of environments where spanners, hammers, screwdrivers, bottles, frying pans etc would have been available.

Finisher Note: Shoot the heart on the window of the confessional.

Top     Godzilla, Destroy All Monsters Melee

Not even ordered this one yet, but plan to as soon as its available.

It was supposed to be out Spring 2003, but still no sign of the Big Guy.

Top     Battle Engine Aquila
FINISHED

If you go searching for Walkthroughs in this game, you'll find that many of the authors misspell the name “Aquilla”

Picked this up on the bargain rack at Blockbuster, so came with no manual, but simple enough to work out, and a good opening/training mission.

Aquila is a walking tank, but with four legs rather than the usual two, and also capable of limited flight. Action is first person, but each level begins with a little third person view as a scene setter.

This game could have been improved by the option to save your progress during missions, rather than having to repeat from the start everytime you die or fail. Some of the battles are big, and you'll often fail if your allies lose too many units, or your supply ship gets sunk or the enemy manages to field to many units.

Naval missions need some planning, since you only have limited flight time before you need to land and recharge, and despite being created on a waterworld, Aquila doesn't float!

Some of the battles have been tough, but a fun game, and the ability to either fly or act as a tank offers some interesting tactical options. Weapons in ground mode are more powerful, so you can land on large enemies and do more damage. "Weapons Augmented" isn't a jam or overheat as I first thought. It lets you fire a more powerful blast if you keep the trigger depressed. Micromissiles are self guiding against many targets if you don't aim them, and holding the trigger in for a moment fires more.

The level that really floored me was “Crushing Blow”. After at least a hundred attempts, I resorted to the “God” cheat. Nice thing about this cheat is you can turn it off and on at any time and you get unlimited flight time as a god.

Crushing blow appears to be a bit buggy. Often the game will declaire that you've lost too many forces after a couple of minutes of play, when you appear to be winning. Some of the missions are a little unrealistic. Like many games with allies you are expected to do all the work, such as defending the base ship and clearing another beach for a landing. Another level tells you not to bother saving the city if a third of the buildings have gone. On other levels the friendly forces do pull their weight, and choosing the correct wingman for a mission can make a lot of difference.

Top     Max Payne
FINISHED

Finished this one and a lot of fun. This is a third person game with similar character controls to Hitman 2, Silent Assassin: i.e., a sort of first person shooter with the character in the foreground. Unlike Hitman 2, Silent Assassin, there is no option to play the game in first person mode.

Max Payne is a New York cop that goes to war against the mob. After playing Hitman it was odd to play a game with similar controls and not need to worry about stealth or hitting innocents. If it moves, blast it! The game is supposed to have a self regulating difficulty system: if you are doing too well, hoods start getting tougher. I think the game could do with more set levels of difficulty too. You find the shotgun pretty early in the game, and that is probably the most useful weapon I've encountered so far. Odd thing about the shotgun is that it usually only hits one target at once. That's pretty close to real-life performance for these ranges, but odd when you are used to shotguns being an area weapon in other games.

A big feature of this game is that you can switch to “Bullet time”: everything moves in slow motion apart from your targeting. Very cool.

Playing this after Hitman, I sort of miss the creeping up on people element, although there is a bit of this in Max Payne, notably the “Baseball Bat” chapter.

You can save whenever you want. Very useful before going into big battles or trying to work out where to go next.
Finisher Notes: Use the sniper rifle or automatic fire to cut two of the support cables. You need to stand near the corner of the roof to hit the second cable's anchor point. Once you cut both cables, turn towards the tower and rapid fire at it till the cutscene triggers

Top     Metal Gear Solid 2: Substance

Got this the same day as Max Payne, so still early days. This is a third person game, but the view is usually from overhead, which took some getting used to. You can switch to a first person view, but your movement is limited: you can peek over things or around them. This makes the combat sections a little tough. There is a way to use your weapons when in third person mode, but I've not perfected it yet. Mission is mainly about stealth, but there are some combat sections you have to complete (i.e. “Boss fights”).

There are some nice ideas, such as using fire extinguishers or cigarette smoke to detect alarm beams, or hiding with a cardboard box over your head.

This game could really use a good training/tutorial level. There are some VR/Alternate missions, but these are under time limit, so not much chance to hone your skills.

This is a campaign game, and some of the cutscenes are quite long. Good feature is you can save where you want.

Special honorary mention for the makers of MGS2 for calling the magazines “magazines”.

Top     Buffy the Vampire Slayer

Saw this available for £14.99. Missed this but got it as part of the “Classics” range for £19.99, Oddly, some places still have it at £39.99!

Reading reviews of this the term “button masher” was used, which made me fear that the combat system might be akin to Mortal Kombat. In fact it is nothing of the sort, and the fighting system is very easy to use and visually very satisfying. This is a beat-em up with a storyline, something MK and DOA3 could have done with. There is also an “Arena” mode, but I've not tried this yet. The story is based on an unfilmed script for Season 3 of the TV series, and the voices of all of the cast, except SMG, were used for the game. The voice for Buffy sounds a little more Californian than the original at first, though oddly the voice that sounded most wrong was Xander.

This is a third person game, which means you get to admire the rendering of the character. Buffy does actually “run like a girl”, and true to the early seasons, lots of very nice low cut outfits (Sorry, I'm a guy-thing). Left thumbstick controls the movement, right the camera angle, but unlike Hitman she doesn't automatically face the way the camera faces. This is similar to JSRF and actually works rather well for a fighting game. You can switch to first person to use the crossbow or look at things, but can't move.

A very nice feature is that if Buffy encounters a ledge she pulls herself up. If you miss-judge a jump she'll catch the edge then pull up. A nice touch, an added bit of realism and saves a lot of unnecessary restarts.

Still in the early stages of this game, so will add more as I progress. Main gripe at the moment is the usual -you can't save during a level, so must restart again if you die. The makers have at least considered this a little by making some of the “boss fights” separate levels.

Top     Bloodrayne
FINISHED

Rayne is a dhampir, the child of a vampire and a mortal woman. She's beautiful, has a very sexy voice and is deadlier than a brick wall across a speedway. Rayne fights with deadly blades attached to her arms and feet, and her strength lets her handle an SMG or assault rifle like a pistol and a heavy machine gun like a rifle


What the manual calls “first person” is in fact Hitman/Max Pyne -style third person with the standard arrangement used in Halo/Turok etc. The “third person” control settings allow most of the movement to be made with one stick, but are a little odd. Left thumbstick controls most of the movement, while right looks up and down with the option of a movement that is supposed to be a sidestep but isn't. This system is neither the system used on Halo/Hitman, nor that used on JSRF/Buffy, yet sufficiently different but also similar enough to cause mishaps. Many times I've stepped off a narrow place when I intended to just look around. You can switch between these different modes at anytime, which is useful, and can switch cheats on and off at anytime too.

The combat sequences are spectacular. She slashes through her foes like a cartwheeling rotor, and because the blades are strapped to her forearms she can still shoot as well, often simultaneously targeting two different individuals. And all of these moves are controlled by just the two triggers. It would have been nice if there were a few more close combat moves, and those she had didn't seem to always occur in the same order. There is no need to look for health packs –Rayne simply bites her enemies. Aura vision is nice, since not only do you see your foes, but how much damage they've taken and where you are supposed to be going. There is also an equivalent to “Bullet-time”. This is a lot of fun, since there is no time limit so you can use it as much as you want. It also has a different feel to combat in normal time or “Rage” mode, which adds variety. In close combat in “dilated perception"” mode you have to pay more attention to your range and position wrt the target.

How high and how far Rayne can jump can catch you out. You can run around looking for stairs then discover that you can jump onto the roof or gantry!

There is a wide variety of weapons available, but for many of them you don't really get to appreciate the different characteristics of –Rayne tends to blaze away and then just grab another should she run empty or run over something better. Targeting is mainly the computer's selection, but you can fire short bursts or double taps if you try.

First level of the game is lots of jumping to avoid going in the water. That's a little unfair since it will take time to learn Rayne's jumping characteristics. I'd had a long day so invoked “God mode”. Because of this it is a little hard for me to judge just how hard some of the fights may be. Some of the bosses so far seem tough, and often you seem to be outnumbered. Certain levels may involve far more stealth than I've been playing (the manual often mentions sneaking up and biting people).

All the combat and mayhem was great fun until I reached a prolonged jumping level. Not impossible, but these just seem rather tedious to me. The hint that you can jump up on top of the “lamps” to get more height proved to be useful.

I got stuck trying to exit the next level for a long time. Trick is to jump towards the hole in the wall, then hit jump again as you fall past, so the move turns into a flying kick that you can steer with the thumbstick. Use dilated perception to do this if you need to.

My only real gripe is that you get the impression that you can save anywhere, but each time I've tried I've been told the save will be at the start of the level.

Finisher Notes; Stock up on firepower before the final battle. Kill Beliar before going after Wulf, since he needs lots of firepower. Use Extruded view and shoot at the heart in the centre of his chest. More weapons on upper level of cathedral.

Top     Dead to Rights

Didn't play this for a while, Rayne and Buffy having diverted me (I wish!)

Like Max Payne, this is a third person shooter about a cop over the edge and includes a bullet time feature. The game has enough features of its own to stand apart, however. There is a nice “hide around the corner” and shoot mode, and you can also grab foes as a human shield. As well as various weapons you can fight with kicks, punches and throws, and you also have an attack dog who will helpfully attack bad guys and fetch their guns.

So far, so good, and the game started off well, but the makers have also included the not so welcome feature of “mini-games”.

The first was not bad -"“helping the stripper dance"” -but kind of pointless- would have rather just have sat back and enjoyed the cutscene. It is in the next chapter that the game ground to a halt on the first day, which is never a good thing. The idea is that you are in prison and collected cigarette packs by fighting inmates or winning challenges. What is annoying is that the game is fixed. Regardless of whether you play the two mini-games in the gym, you always end up meeting the arm-wrestler exactly one pack short of the total. And the arm-wrestling game is poxy! If I had nothing better to do that sit there for an hour or two doing nothing else, I might manage it, but I have got better things to do and this is not what you buy an action game for.

I've contacted EA games, and been told there is no way to bypass the mini-games, so here is the cheat code to unlock the other levels:

"Lazy Ass" mode: On the "New Game" screen, just after the "Press Start" screen, hold L + R (triggers) and press (D-pad) Down, Left, Down, Y, Down. A message will confirm correct code entry. This mode unlocks all levels, mini-games, and FMV sequences.

Hopefully the latter mini-games are more playable or don't crop up that often.

Don't think I would have brought this if I'd rented it first. A game with some very nice features, but including the mini-games was a mistake.

UPDATE: The game continues to disappoint and frustrate. All the features of a bad game seem to crop up. If you save it saves at the start of a section and you loose your progress. Too many “races against the clock”. Failing certain tasks puts you right back to the start of a section. Weapons disappear as you leave the mine tunnel. Enemies materialize behind you from sections that you have cleared. AI characters move more smoothly than your character. Stupid mini-games halting the action...and the sniper rifle has all the killing power of an air-rifle!

The sad part is that the actual action sections work quite well. Unlike Hitman and Max Payne you target by working the right trigger to move the cursor between possible targets. Colour of the cursor indicates if the target is in range or has been killed. This is a nice system, and the way the camera works means you can see your character emptying his AKM or twin Ingrams into a nearby foe.

A nice system ruined by some dumb features.